Acquire Japan has released the first footage of their upcoming PSN exclusive title Rain. Acquire Japan is using Shroud cloth physics technology to bring extra realism to the motion of their characters.
Hitman Absolution, the first cross-platform AAA game to license Shroud(TM) technology, is out today! The game looks great, and our congratulations go out to the talented team at IO Interactive.
We’re pleased to announce the release of Shroud 2.2!
Easy Creation of High-Performance Cloth Simulation Comes to Unity and Unity Pro Users
CloakWorks’ Advanced Cloth Simulation Tech Brings New Level of Realism to RIFT™
Inverness, IL – June 13, 2012
CloakWorks™ announced today that its advanced cloth simulation technology, Shroud™, has been licensed by Trion Worlds for their popular massively multiplayer online game, RIFT™. Released on PC in March 2011, RIFT will use Shroud to add real-time dynamic interactive clothing and soft-body physics effects.
Shroud 2.1 is now available for download. 2.1 is a primarily a bug fixing release, with a exception of a change to how the Shroud files are digitally signed: users no longer need to use a file key when loading files with the runtime, making Shroud files more portable.
Kotaku editor-in-chief Stephen Totilo stopped by the CloakWorks booth at the Game Developers Conference. Check out his write-up and video from the show floor:
Check out the new tutorial video showing off some of the new features of Shroud 2.0, including multi-mesh support:
Come visit CloakWorks at booth #1842 on the Expo floor of GDC 2012! We’ll have hands-on demos of Shroud and Shroud Studio, and plenty of Shroud-related goodies! Contact me in advance to schedule a meeting to learn how Shroud can help you to step up your game.
Technology Industry News Chicago talks to CloakWorks about building a technology company in the MidWest: